Server Move Mostly Smooth?

So, as you may know, last weekend the game moved from Tom’s server, where it had been hosted for the last few years, to our server, where it immediately got a couple dozen or so different updates applied, both fixing long broken things and adding in smaller new features.

That’s not to say that the server move was entirely smooth, though. One of our updates to the game was glitchy, an update to some of the code the game is reliant on broke a few pages, and I discovered that I, Andrew, don’t know how to setup an email server as well as I thought I did.

That said, I’d like to do a bit of a post mortem here for any future Symfony developers out there who run into the same situation I did, and if you’re curious what exactly happened, read on. Otherwise, I’ll take more about the game itself and it’s future in a later update.

Continue reading “Server Move Mostly Smooth?”

All Systems Green?

Ah, that reads with so much less impact with a question mark at the end, but as far as I can tell, everything is good to go for the server move. I’ve already emailed Tom letting him know I think everything’s good to go and asking if there’s any last things I should check, so the move should be happening sometime in the next few weeks I’d assume. We just need to work out a date that works for both of us.

As for the problems I was encountering when last I posted . . . Continue reading “All Systems Green?”

Dependencies, oh dependencies~

So, we had our first major taste of a dependency update this last week, and it was not tasty at all.

As some of you may be aware, Might & Fealty relies on the FOS User Bundle to handle it’s User system, and it underwent an update this week that consumed several hours of my day. Would you like to know the results?

Short answer: it broke the game. Continue reading “Dependencies, oh dependencies~”

Server Move Successful!

If you’re seeing this, that means you’ve successfully reached our new home with LemuriaCommunity.org! Or rather, you reached the home of the NEW LemuriaCommunity.org, would be much more accurate.

We’ve not quite set that up yet, but we’ll get there.

So, you may be wondering: “Why?”

Well, that’s an easy thing to answer. Because our old hosting plan couldn’t handle M&F in all it’s glory. We managed to hit the memory limit trying to install it, so we could have a proper test server. 😀

So we’re on a new plan, on a different server, that has the added benefit of fewer restrictions! This means that we’ll be able to do other cool things that we couldn’t before (like host our own chat server) and we’ll be able to do other things even better.

And with all that new space, we’re expanding the MaFFans project to include BattleMaster and Black Forest and [explorers] and whatever other silly thing Tom cooks up next.

We also took a moment to swap to maffans.org as the primary from mightandfealtyfans.org, because it’s easier to type places. Never fear though, we’ll still have it setup so that if you type the secondary, it’ll do a wild-card redirect to the primary. We’ve no intentions on getting rid of that anytime soon either. 🙂

Setting up a Test Server – Part 06/??

I know the last post said I wanted to figure out what I forgot to add to this, but I’m going to skip that actually. I will be making a nice actual guide on how to do this, so I’ll figure it all out again then and in a nice list order thing. 90% of the steps are on here anyways.

Let’s get back to getting this thing going. I suppose we should get in the right spot at least:

cd /var/www/html/maf/

Oh yes!

app/console doctrine:schema:create

And then we get… Continue reading “Setting up a Test Server – Part 06/??”

Setting up a Test Server – Part 04/??

Well, that almost went off without a hitch. So I went to enable our new virtual hosts with this set of commands:

sudo a2ensite maf.conf
sudo a2ensite qgis.conf
sudo service apache2 restart

And got returned this beautiful error:

Job for apache2.service failed because the control process exited with error code. See “systemctl status apache2.service” and “journalctl -xe” for details.

Continue reading “Setting up a Test Server – Part 04/??”

Setting up a Test Server – Part 03/??

Alright, since I’m getting nowhere on those errors, even with installing things and updating things, we’re going switch gears a little so I can see progress again and not get too frustrated

Firstly, I’m going to prep my little server to run a couple virtual hosts. One of the things about M&F is that it’s two servers, one for the game, another for the map. Up til now we’ve been running out of /var/www/html, but we’re going to have to move things about because I need a second host. Continue reading “Setting up a Test Server – Part 03/??”

Setting up a Test Server – Part 02/??

Alright, I took some time off work, and after a good solid day of doing nothing, I’m pleased to report I was able to tear myself away from Empyrion – Galactic Survival in order to do some dev-work. I’ve also managed to keep my Black Forest commitment low enough to not be an issue (10+ games, not a good idea).

Anyways, when we last left off I’d just discovered that you have to let Apache2 know that PHP is a thing. So we did that. Keep in mind, that this server started with Ubuntu–thats it. No PHP, Apache2, PostgreSQL, nothing. Continue reading “Setting up a Test Server – Part 02/??”

Setting up a Test Server – Part 01/??

One of the biggest issues I have with developing Might & Fealty is that I don’t actually have a test server to use. So all my work is basically, at the end of the day, an educated guess based on how the rest of the code is structured.

On the plus side, I do actually have a workstation (yes, that’s the correct term, it’s distinctly not-a-PC component wise, though I’d love to throw an SSD in it one of these days) that I can put towards this.

In line with that, I’ve opted for Ubuntu, for reasons I can’t honestly recall anymore. Continue reading “Setting up a Test Server – Part 01/??”