So, it partially began as a thought exercise to see if I could figure out what you’d need to do to make BattleMaster use Might & Fealty’s combat script. Eventually, I got to the point where I wanted to see if I could put my thoughts to paper (or computer, as is the case), and that happened today.
Until we think of a better name, I’m calling it the Unified Combat System, and the goal is to have it work for both M&F and BM. Continue reading “Unified Combat System”
So, we had our first major taste of a dependency update this last week, and it was not tasty at all.
As some of you may be aware, Might & Fealty relies on the FOS User Bundle to handle it’s User system, and it underwent an update this week that consumed several hours of my day. Would you like to know the results?
Short answer: it broke the game. Continue reading “Dependencies, oh dependencies~”
I know the last post said I wanted to figure out what I forgot to add to this, but I’m going to skip that actually. I will be making a nice actual guide on how to do this, so I’ll figure it all out again then and in a nice list order thing. 90% of the steps are on here anyways.
Let’s get back to getting this thing going. I suppose we should get in the right spot at least:
And then we get… Continue reading “Setting up a Test Server – Part 06/??”
We’re getting so close to having this thing operational, I can taste it, and it tastes like Monster Import. That, or that’s what I’m drinking. It’s 4AM and I don’t know anymore. But I don’t need to know, I just need to figure out how to server! And that, I can do.
When we left off we had two silly errors complaining about the server not being able to write to some folders. Resolution? Continue reading “Setting up a Test Server – Part 05/??”