Combat Update & Solar Realities

As some of you may be aware I recently went on a one week trip to Tokyo, where I spent a lot of time just enjoying not having to work. I highly recommend visiting if you ever get the chance, Tokyo is a pretty cool city. That said, I spend, personally, a lot of time imagining how things could work, and what systems I’d like to bring to the game that will add to the level of immersion and give players new opportunities and directions to pursue. Continue reading “Combat Update & Solar Realities”

Quiet but Busy!

So, a lot’s happened over the last month or so that I haven’t mentioned here, but I figured it’s time we did a proper update on what’s happened lately.

Firstly, and probably most importantly development-wise, I’ve gotten the M&F source code to actually run. And it’s not as hard as I was making it out to be with that multi-part guide. Now that I know how it’s done though, I’ll get around to make a right and proper guide soon. There’s still one last thing we need to have a playable (and thus truly usable) test server, the map data. I hope to have that handled in the next week.

Secondly, I’ve setup hosting for the server that will soon be hosting M&F, as well as it’s project tracker and, ideally (when I find one), translation tool. The server is intended to be as close to the current server’s configuration as possible. If everything goes well, we could be talking about a server move as soon as, well, this month, perhaps.

Continue reading “Quiet but Busy!”