Day 1 was helpful, because it highlighted a number of issues with how the code differs from the live game to the test server. Files that we expected to be the same have errors that break the game. For instance, you can’t initiate battle anymore.
Other files have changes we’re aware of, some of which we’ll roll back. One we have, was the 0-0-0 line on event logs. This was originally added to make it more obvious that other events existed outside the log. However, due to how the table sort works, it needed to have a number assigned so it’d appear in the right place in the table. It still appears at the top, which it will continue to do.
That particular change came with the table sorter being implemented on other tables. The event table in particular wasn’t a regular table beforehand. It was a definition list. Which wasn’t sortable (I tried), just filterable. Now it’s both. Might be a note for down the line that we make other tables similarly filterable.
On a different note, there has been some more discussion about how battles and equipment should work going ahead. I think we’re all on the same page about equipment changes, but how battle will work is another story altogether.