Hello everyone! Given how long it’s been since I’ve posted here, I think we should catch up on things. So, the last post talked about the “Upcoming 1.1 Update” which has now long since been applied and I’m working the 1.3 update. Since last November, a lot has happened, so let me see if I can get you a quick version so we can talk about what comes next. Continue reading “A Year, a Day, Then, Now, and Tomorrow”
“Andrew, why haven’t you added more features yet?” you might ask.
Because the next update, the 1.1 build, isn’t called 1.0.5 or 220.127.116.11 for a reason. It’s not small. In fact, it’s the largest single update to Might & Fealty since I’ve taken over coding. It might be the single largest update to Might & Fealty since its launch, save maybe the Lendan towers (but they were later removed).
Yeah, it’d be really easy to make this update just add a way to designate realm capitals. In which case it would’ve been complete like a month or two ago. But I want to add capitals as feature-complete. That means what I want to put into the game, isn’t a staged-release. I want you to see as many of the parts of this update that exist in my imagination now, as possible, as soon as any individual part of it is pushed live. The only exception to that being player complexes, which would probably push this update back a few MORE months.
Continue reading “The Upcoming 1.1 Update”