So, as you may know, last weekend the game moved from Tom’s server, where it had been hosted for the last few years, to our server, where it immediately got a couple dozen or so different updates applied, both fixing long broken things and adding in smaller new features.
That’s not to say that the server move was entirely smooth, though. One of our updates to the game was glitchy, an update to some of the code the game is reliant on broke a few pages, and I discovered that I, Andrew, don’t know how to setup an email server as well as I thought I did.
That said, I’d like to do a bit of a post mortem here for any future Symfony developers out there who run into the same situation I did, and if you’re curious what exactly happened, read on. Otherwise, I’ll take more about the game itself and it’s future in a later update.
Continue reading “Server Move Mostly Smooth?”
So over this last week, we’ve been pretty busy figuring things out and fixing things and figuring out what we were missing and maybe even fixing another long-time error in M&F.
Firstly, we’ve managed to identify several places where how forms were rendered ended up resulting in extra greater than signs, ‘>’, being scattered about. I think we’re up to five now, that we’ve corrected.
Past that, thanks to some assistance from Anaris from the BattleMaster development team, hierarchy and family trees will now render on the test server. I was apparently missing an application called graphviz. Telling my server to install it solved the problem right promptly. Continue reading “One Week Later”
I realize that I am posting this on Monday morning, JST, but I actually got a test server operational for Might & Fealty a couple hours ago, so I’m pleased to report I came through on that mention of having a test server operational by the end of the weekend! 😀
If you’d like to check it out: http://valengard.lemuriacommunity.org
Even with the short amount of time it’s been live, some of you have already helped me find some errors in things, and I’ll be working out the rest of them over the coming days, with the goal of having the server move completed by the end of the month.
I know the last post said I wanted to figure out what I forgot to add to this, but I’m going to skip that actually. I will be making a nice actual guide on how to do this, so I’ll figure it all out again then and in a nice list order thing. 90% of the steps are on here anyways.
Let’s get back to getting this thing going. I suppose we should get in the right spot at least:
And then we get… Continue reading “Setting up a Test Server – Part 06/??”
We’re getting so close to having this thing operational, I can taste it, and it tastes like Monster Import. That, or that’s what I’m drinking. It’s 4AM and I don’t know anymore. But I don’t need to know, I just need to figure out how to server! And that, I can do.
When we left off we had two silly errors complaining about the server not being able to write to some folders. Resolution? Continue reading “Setting up a Test Server – Part 05/??”
Well, that almost went off without a hitch. So I went to enable our new virtual hosts with this set of commands:
sudo a2ensite maf.conf
sudo a2ensite qgis.conf
sudo service apache2 restart
And got returned this beautiful error:
Job for apache2.service failed because the control process exited with error code. See “systemctl status apache2.service” and “journalctl -xe” for details.
Continue reading “Setting up a Test Server – Part 04/??”
Alright, since I’m getting nowhere on those errors, even with installing things and updating things, we’re going switch gears a little so I can see progress again and not get too frustrated
Firstly, I’m going to prep my little server to run a couple virtual hosts. One of the things about M&F is that it’s two servers, one for the game, another for the map. Up til now we’ve been running out of /var/www/html, but we’re going to have to move things about because I need a second host. Continue reading “Setting up a Test Server – Part 03/??”
Alright, I took some time off work, and after a good solid day of doing nothing, I’m pleased to report I was able to tear myself away from Empyrion – Galactic Survival in order to do some dev-work. I’ve also managed to keep my Black Forest commitment low enough to not be an issue (10+ games, not a good idea).
Anyways, when we last left off I’d just discovered that you have to let Apache2 know that PHP is a thing. So we did that. Keep in mind, that this server started with Ubuntu–thats it. No PHP, Apache2, PostgreSQL, nothing. Continue reading “Setting up a Test Server – Part 02/??”
One of the biggest issues I have with developing Might & Fealty is that I don’t actually have a test server to use. So all my work is basically, at the end of the day, an educated guess based on how the rest of the code is structured.
On the plus side, I do actually have a workstation (yes, that’s the correct term, it’s distinctly not-a-PC component wise, though I’d love to throw an SSD in it one of these days) that I can put towards this.
In line with that, I’ve opted for Ubuntu, for reasons I can’t honestly recall anymore. Continue reading “Setting up a Test Server – Part 01/??”