“Andrew, why haven’t you added more features yet?” you might ask.
Because the next update, the 1.1 build, isn’t called 1.0.5 or 18.104.22.168 for a reason. It’s not small. In fact, it’s the largest single update to Might & Fealty since I’ve taken over coding. It might be the single largest update to Might & Fealty since its launch, save maybe the Lendan towers (but they were later removed).
Yeah, it’d be really easy to make this update just add a way to designate realm capitals. In which case it would’ve been complete like a month or two ago. But I want to add capitals as feature-complete. That means what I want to put into the game, isn’t a staged-release. I want you to see as many of the parts of this update that exist in my imagination now, as possible, as soon as any individual part of it is pushed live. The only exception to that being player complexes, which would probably push this update back a few MORE months.
Continue reading “The Upcoming 1.1 Update”
So, the server move is done, and while we’ve yet to iron out the last few kinks, we are actively working on things. First and foremost, game breaking bugs. Secondly, bugs we can understand enough to work on. Third, new features and additions. And yes, in that order.
The biggest bugs we encountered was of course the mail issues, which I’ll not cover again. Beyond that, there was a bug we introduced to heraldry where if your character had a spouse that did NOT have a heraldry, it’d prevent you from loading the page to select any. We added a rule to only care about spouse heraldry if said spouse actually HAD heraldry, which fixed that.
There is another error that we believe was introduced by an update to the underlying framework the game runs on (our research indicates Symfony 2.7.33 itself, rather than one of it’s dependencies–for the record, the game used to run on Symfony 2.7.7). This particular error causes a bug in the character sorting functionality for each player.. You should see the fix live in game now.
Beyond that, well, is everything and anything. Continue reading “What’s Next?”
Ah, that reads with so much less impact with a question mark at the end, but as far as I can tell, everything is good to go for the server move. I’ve already emailed Tom letting him know I think everything’s good to go and asking if there’s any last things I should check, so the move should be happening sometime in the next few weeks I’d assume. We just need to work out a date that works for both of us.
As for the problems I was encountering when last I posted . . . Continue reading “All Systems Green?”
So, I’ve not been keeping good on my wanting to post something here when I get something done, and I apologize for that, but progress is continuing.
The test server, which I’ll henceforth refer to as “Valengard”, is nearly fully operational. There are a handful of bugs left to squash before I let Tom know that we’re good whenever he’s good and I put in a request for a second server to host the live game on. Continue reading “Nearly Fully Operational”