A Year, a Day, Then, Now, and Tomorrow

Hello everyone! Given how long it’s been since I’ve posted here, I think we should catch up on things. So, the last post talked about the “Upcoming 1.1 Update” which has now long since been applied and I’m working the 1.3 update. Since last November, a lot has happened, so let me see if I can get you a quick version so we can talk about what comes next. Continue reading “A Year, a Day, Then, Now, and Tomorrow”

What’s Next?

So, the server move is done, and while we’ve yet to iron out the last few kinks, we are actively working on things. First and foremost, game breaking bugs. Secondly, bugs we can understand enough to work on. Third, new features and additions. And yes, in that order.

The biggest bugs we encountered was of course the mail issues, which I’ll not cover again. Beyond that, there was a bug we introduced to heraldry where if your character had a spouse that did NOT have a heraldry, it’d prevent you from loading the page to select any. We added a rule to only care about spouse heraldry if said spouse actually HAD heraldry, which fixed that.

There is another error that we believe was introduced by an update to the underlying framework the game runs on (our research indicates Symfony 2.7.33 itself, rather than one of it’s dependencies–for the record, the game used to run on Symfony 2.7.7). This particular error causes a bug in the character sorting functionality for each player.. You should see the fix live in game now.

Beyond that, well, is everything and anything. Continue reading “What’s Next?”