So, as you may know, last weekend the game moved from Tom’s server, where it had been hosted for the last few years, to our server, where it immediately got a couple dozen or so different updates applied, both fixing long broken things and adding in smaller new features.
That’s not to say that the server move was entirely smooth, though. One of our updates to the game was glitchy, an update to some of the code the game is reliant on broke a few pages, and I discovered that I, Andrew, don’t know how to setup an email server as well as I thought I did.
That said, I’d like to do a bit of a post mortem here for any future Symfony developers out there who run into the same situation I did, and if you’re curious what exactly happened, read on. Otherwise, I’ll take more about the game itself and it’s future in a later update.
Continue reading “Server Move Mostly Smooth?”
I realize that I am posting this on Monday morning, JST, but I actually got a test server operational for Might & Fealty a couple hours ago, so I’m pleased to report I came through on that mention of having a test server operational by the end of the weekend! 😀
If you’d like to check it out: http://valengard.lemuriacommunity.org
Even with the short amount of time it’s been live, some of you have already helped me find some errors in things, and I’ll be working out the rest of them over the coming days, with the goal of having the server move completed by the end of the month.
So, I’m going to make an effort, at least until someone complains or I forget or get too busy or something, to take a few minutes each night to document my efforts on the game, if there are any. Continue reading “April 18 Efforts”
I had the realization an hour or so ago that I’d not put anything up on here in a long time, and I’ll admit that looks bad on my part. Time for an update then about where we are.
So, originally, I’d planned to, at least initially, use the same hosting provider as M&F is currently using. That original plan, is not going to work out. For reasons involving addresses, that I’m not going into.
But, I registered a new provider today. Continue reading “A Mid-April Update”
So, we had our first major taste of a dependency update this last week, and it was not tasty at all.
As some of you may be aware, Might & Fealty relies on the FOS User Bundle to handle it’s User system, and it underwent an update this week that consumed several hours of my day. Would you like to know the results?
Short answer: it broke the game. Continue reading “Dependencies, oh dependencies~”
If you’re seeing this, that means you’ve successfully reached our new home with LemuriaCommunity.org! Or rather, you reached the home of the NEW LemuriaCommunity.org, would be much more accurate.
We’ve not quite set that up yet, but we’ll get there.
So, you may be wondering: “Why?”
Well, that’s an easy thing to answer. Because our old hosting plan couldn’t handle M&F in all it’s glory. We managed to hit the memory limit trying to install it, so we could have a proper test server. 😀
So we’re on a new plan, on a different server, that has the added benefit of fewer restrictions! This means that we’ll be able to do other cool things that we couldn’t before (like host our own chat server) and we’ll be able to do other things even better.
And with all that new space, we’re expanding the MaFFans project to include BattleMaster and Black Forest and [explorers] and whatever other silly thing Tom cooks up next.
We also took a moment to swap to maffans.org as the primary from mightandfealtyfans.org, because it’s easier to type places. Never fear though, we’ll still have it setup so that if you type the secondary, it’ll do a wild-card redirect to the primary. We’ve no intentions on getting rid of that anytime soon either. 🙂
I know the last post said I wanted to figure out what I forgot to add to this, but I’m going to skip that actually. I will be making a nice actual guide on how to do this, so I’ll figure it all out again then and in a nice list order thing. 90% of the steps are on here anyways.
Let’s get back to getting this thing going. I suppose we should get in the right spot at least:
And then we get… Continue reading “Setting up a Test Server – Part 06/??”
We’re getting so close to having this thing operational, I can taste it, and it tastes like Monster Import. That, or that’s what I’m drinking. It’s 4AM and I don’t know anymore. But I don’t need to know, I just need to figure out how to server! And that, I can do.
When we left off we had two silly errors complaining about the server not being able to write to some folders. Resolution? Continue reading “Setting up a Test Server – Part 05/??”
Well, that almost went off without a hitch. So I went to enable our new virtual hosts with this set of commands:
sudo a2ensite maf.conf
sudo a2ensite qgis.conf
sudo service apache2 restart
And got returned this beautiful error:
Job for apache2.service failed because the control process exited with error code. See “systemctl status apache2.service” and “journalctl -xe” for details.
Continue reading “Setting up a Test Server – Part 04/??”
Alright, since I’m getting nowhere on those errors, even with installing things and updating things, we’re going switch gears a little so I can see progress again and not get too frustrated
Firstly, I’m going to prep my little server to run a couple virtual hosts. One of the things about M&F is that it’s two servers, one for the game, another for the map. Up til now we’ve been running out of /var/www/html, but we’re going to have to move things about because I need a second host. Continue reading “Setting up a Test Server – Part 03/??”